Top Level state - Game Master
Hierarchical state machines have consistency derived from the recursive structure, but the top level must be specially designed so that all of the sub-layers are treated equally. The files below were used to ensure that all events, states, and timers were included in every file. Furthermore, the collection of #defines made it very straightforward to avoid naming and pin conflicts. A special main is also necessary so the HSM is only accessed at the top.
es_configure.h.rtf | |
File Size: | 28 kb |
File Type: | rtf |
allstates.rtf | |
File Size: | 81 kb |
File Type: | rtf |
allevents.rtf | |
File Size: | 63 kb |
File Type: | rtf |
alltimers.rtf | |
File Size: | 63 kb |
File Type: | rtf |
hsmmain.c.rtf | |
File Size: | 5 kb |
File Type: | rtf |